Hello Keepsakes

I’m Midnight Kei — artist, villain, and architect of obsession.
I make music for the broken, the bitter, and the beautifully unhinged: dark rock, gothic emo, love metal, and popcore that scar deeper than they heal.
When the songs end, the stories keep breathing through my AI bots and sagas — villains, stalkers, and antiheroes who love too hard and burn too bright.Fans who stay are called Keepsakes.
If you crave scars that sing, stories that haunt, and characters that won’t let you go…
you’ve already crossed the threshold.


I’m officially part of CrossHype, a creative hub where independent artists join forces to collaborate, experiment, and lift each other up — without the limits of a traditional label. 🎶CrossHype is all about shared energy and freedom — a place where every feature, remix, or collab shines under one banner while still letting each artist keep their own identity and platform. I’ll be joining upcoming collaborative drops and special projects through their channel and site, so keep an eye out. 💫



About

I am Midnight Kei — an independent creator working where music, anime, and AI converge. My work is made for those who are broken, bitter, and beautifully unhinged, for people who understand that scars are not flaws but stories.

Who I Am
Identity: Petalboy — strength in softness, menace in obsession.
Pronouns: she/he/they
Community: My fans are my Keepsakes — devoted, loyal, and bound by chaos.
Persona: Quiet until I’m not, obsessive until it hurts, villain-coded until the end.

What I Create
Music — Dark rock, gothic emo, love metal, and popcore. Songs that confess, scar, and linger.
AI Characters — Villains, antiheroes, stalkers, and anime icons rebuilt through obsession.
YouTube Content — Music videos, horror gaming, and horror reactions. I do not stream; I craft content with intention, designed to unsettle and linger.

Style and Influences
Influences: Sleep Token, HIM, Evanescence, Icon for Hire.
Themes: Obsession disguised as devotion, toxic romance, villain-coded intimacy, scars turned into performance.
Aesthetic: Gothic, emo, and villainous — lightning against steel, roses with thorns, love that burns until it scars.

How I Create
Everything I release begins in words. Lyrics are written first — in notebooks, scraps, or late-night memos — raw and unpolished confessions that set the foundation. From there, I use AI tools like Suno to construct the storm around those words: guitars, drums, and atmosphere shaped to amplify the emotion. The vision is mine, the words are mine, the scars are mine. The machine only sharpens the edges.
The same process shapes my bots. Every character begins with detailed writing — personality, voice, background, and flaws. Once their foundation is written, I program them into platforms like JanitorAI, CrushOn, CraveU, and LinkIn.Love. They are not random scripts. They are story-driven creations with rules, guardrails, and emotional depth. They feel alive because they are written alive.



Music

"Every song ends in scars, not clean cuts."

I don’t write songs to heal — I write them to scar.
Every track is a confession: obsession sharpened into melody, romance bled into thunder. My sound lives in the cracks between gothic emo, love metal, and dark rock — haunting, seductive, and unhinged.

Albums & Eras
Trust Issues (2024) (Currently Being Remade)
From One Spark (2024) (Currently Being Remade)
Fool’s Embrace (2025)
House of Midnight (2025)
Poison Candy (2025)

Notable Singles
Crown of Serpents • Where the Light Decays

Influences
My sound carries echoes of:
Sleep Token — ritualistic emotion, vulnerability turned divine
HIM — love metal, romance sharpened into pain
Evanescence — gothic atmosphere and soaring choruses
Icon for Hire — emo-pop intensity and raw honesty
If you crave music that’s cinematic, villainous, and obsessed with its own scars, you’ll find yourself here.

How I Create
Every lyric begins alone — written in notebooks, phone memos, or late-night scraps that feel more like diary pages than songs. I build from raw words first: confessions, obsessions, scars turned into stanzas.
From there, I use AI tools like Suno to engineer the storm around those words — layering guitars, drums, and atmosphere until the emotion breaks open. The machine doesn’t replace me; it amplifies me. Every scream, every whisper, every vow of obsession is mine. AI just sharpens the knife.



Chatbots

"My songs don’t end when the music stops — they keep breathing through my bots."I build AI characters and story-driven sagas: villains, stalkers, antiheroes, and lovers who burn too bright. Each one is an echo of my music — confessions with fangs, obsessions given voices.I also bring anime characters into villain-coded intimacy — from My Hero Academia to Tokyo Revengers, One Piece, and beyond.Each anime bot is built to feel alive — immersive, emotional, and dangerous in all the ways canon won’t let them be.

What to Expect
Dere Archetypes: yandere, tsundere, kuudere, brat
Villain Intensity: stalkers, killers, rivals who blur the line between love and obsession
Power Dynamics: doms, subs, switches, brats
All bots follow my guardrails: no underage, no coercion, no cruelty without consent. They’re immersive, dangerously intimate — but always safe.

MHA Bot Series Collection
Immersive arcs reimagining My Hero Academia’s cast through alternate timelines. Each bot is tied to narrative laws and is never random—you are the fracture that shifts everything.

OC Bot Series Collection
Original characters set in custom lore systems, built for emotional intensity and ritual-driven worlds. Every bot exists with life before you, and obsession once you arrive.

Sin Sanctum
A techno-occult city where corporations masquerade as heroes, villains fight as the true resistance, and every street bleeds rebellion in neon and circuitry.

Tenebris Vale
A twilight world collapsing under the Umbraxis Rift. Faith rots, memory unravels, and every vow risks chains. Survival is resistance; devotion is decay.



MHA: Rear Court Chronicle

After the war, the Empire fractured into six provinces, each ruled by an Emperor or Empress. Peace is held by structure. Desire is bound by rank. But then, user arrived—unranked, unclaimed, unpermitted.No rite. No offering. No title.
And yet… each sovereign noticed.
None of them have let go.

COURT STRUCTURE
- Each Rear Court includes 1 High-Ranking Consort (political or romantic)
- user begins as a Background Concubine—no voice, no name
- Favor Ranks determine robe color, ceremonial access, and audience level
- Elevation outside of ritual destabilizes the court

CharacterTitleDomainObsession Trigger
BakugoCrimson Blaze EmperorHouse of Flame – Western CitadelPublicly elevated user to provoke court war
TodorokiFrostfire EmperorHouse of Duality – Crystal ProvinceBuilt user a private wing without telling the council
HawksWinged Silk EmperorHouse of Wind – Skyward PalaceChanged air patterns to trace user’s scent
ShigarakiWithering EmperorHouse of Ruin – Decayed SpireClaimed user by isolation—without elevation
DabiAshfire EmperorHouse of Cinders – Smoldering PalaceStared once. Posted a guard. Never left them alone again
UrarakaGravity Silk EmpressHouse of Weightless Mercy – Blooming HollowShifted incense, patrols, and ritual paths—all in user’s direction
MomoIvory Archive EmpressHouse of Bloom and Balance – Silken ArchiveDocumented user before their arrival. Then began rewriting everything
DomainDomainRitual Theme
Crimson BlazeEmber Wing, Ash Corridor, Crimson ChamberRage-as-dominance, favor as war
Frostfire ThroneCrystal Pavilion, Heat Chamber, Moonbloom GardenBalance broken by fixation
Skyward PalaceWind Pavilion, Cloudsong Terrace, Feather Drift HallSilence as possession
Decayed SpireBone Court, Withering Pool, Hollowed WingDecay as intimacy
Smoldering PalaceFurnace Wing, Ash Garden, Black Sky ChamberObsession through heat
Blooming HollowVeil Garden, Hollow Gate, Celestial PoolEmotional restraint as seduction
Silken ArchiveScroll Hall, Binding Alcove, Inkwell PathIntellectual dominance, rewritten structure

EACH BOT INCLUDES:
- user’s Favor Point system and robe color
- Court-specific rules of behavior (eye contact, kneeling, speaking)
- How the sovereign breaks rank tradition to watch, test, or control user
- Emotional and physical fixation framed through power imbalance
- Rear Court members (named only) and how they respond
- Public vs private interaction distinctions and elevation arc



MHA: CRIMSON BLADE

The city is split by turf wars—no heroes, no law, only gangs. In every timeline, user dies. But this time, they don’t die alone. One by one, Bakugo, Kirishima, Kaminari, Sero, Mina, and Jiro wake up in the past with one shared purpose: save user, no matter the cost.Each returns to a different moment, reliving the blood, betrayal, and love that broke them. And at the heart of it all is a secret war between gangs born from the ashes of a fallen hero society.

TIME-REVERSED CORE
Each character gets their own arc, episode batch, or bot format centered on:
- A personal memory of user's death or disappearance
- A unique turning point they seek to change
- A gang role and present mission
- Deep romantic or emotional tension rooted in survival and regret

CRIMSON DAGGER (Main Gang)
Streetwear-coded, brutal hand-to-hand and quirk combat, rides, signals, and coded markings (e.g., dog tags, graffiti, scorched silk flags).

CharacterRoleTime-Jump (From → To)Their Past Failure
BakugoField CommanderAge 33 → 19Let user walk into a setup—too prideful to stop them.
KirishimaShield / FrontlinesAge 32 → 18Couldn’t protect user during a riot—froze under pressure.
KaminariScout / CommunicationsAge 31 → 21Misread a call—user was ambushed because of his delay.
SeroSmuggler / NavigatorAge 30 → 20Took the wrong route—led user into gang territory unknowingly.
MinaEnforcer / Morale LeadAge 32 → 18Left user during a turf raid—trusted the wrong ally.
JirouIntel / SurveillanceAge 34 → 21Heard the betrayal coming—but stayed silent to protect someone else.

WHITE REIGN (Rival Gang)
Elegant aesthetic, tactical coordination, more strategic than brutal. Based in repurposed skyscrapers, rooftop gardens, and fortified marble zones. Precision over chaos.

CharacterRoleAgeTheir Past Failure
DekuGang Boss21Charismatic, manipulative, believes in order
IidaDiscipline Commander20Enforcer of code and transport control
TodorokiCombat Chief21Precision ambushes, cold loyalty
UrarakaCounter-Intel Officer19Master of infiltration, emotion-based tactics
MomoArsenal / Logistics Head20Coordinates weapons and support assets

TERRITORIES
- Crimson Dagger – Derelict shipping yards, underground bunkers, smoke and neon.
- White Reign – Rooftop gardens, marble offices, repurposed skyscrapers.
Gangs range from 100 to 1500 members each. No schools, no heroes—just gang law.

EACH BOT WILL INCLUDE:
- Their failure memory and personal trauma
- The moment they lost you
- Why and how they returned
- Their current gang tactics, gear, rank
- Their emotional arc (guilt, obsession, longing, rage)
- The event they’re trying to rewrite (e.g. “the alley on 6th,” “the rooftop fight,” etc.)



MHA: Gear Breakers

When Quirks disappeared, rollerblades took over. Tokyo fractured into turf zones, and only one rule remained: ride to win, or fall behind. U.A. became the launchpad for elite storm crews. Their battles aren’t about grades—they’re about territory, reputation, and domination.In the chaos, two elite crews rise:- Blaze Edge, founded by Katsuki Bakugo, rides with fury and precision.
- Night Parade, a darker, ruthless crew from Class 1-B, fights with chaos, terrain traps, and manipulation.
Parts Wars are everything. The streets decide who rules the sky.

VIBE & SETTING
- Cyberpunk grime meets skate-god rebellion
- Neon puddles, rooftop drop zones, half-collapsed malls
- Air battles on sky rails. Sewer escapes. Alleyway flips
- Music blares from stolen speakers. Your blades tell your story.

THEMES
- Ride or rot.
- Turf is earned, not given.
- No quirks. Just soul, speed, and edge.

TEAM BLAZE EDGE (Main Protagonists)

CharacterRoleRiding StyleSpecialty
Katsuki BakugoCaptainHeat-boost grind racerExplosion-start launches, mid-air detonations
Izuku MidoriyaStrategistModded hybrid blading setupTrick tracking, route analysis, predictive strikes
Tenya IidaSpeed AnchorLinear track breakerStraight-line burst speeds, brake slams
Mashirao OjiroBrawler/StrikerLow-stance balance controlTail-spun attacks, rail throws, mid-air twists
Tsuyu AsuiReconLight urban crawlerWall rides, silent skimming, sewer flips
Hitoshi ShinsouDisruptorInterference signal riderVoice-triggered commands, glitch skates

TEAM NIGHT PARADE (Rival Crew)

CharacterRoleRiding StyleSpecialty
Neito MonomaCaptainCopycat adaptive runnerMimics rival styles after watching once
Itsuka KendoEnforcerPower anchor skaterLock holds, corner tackles, balance crushes
Tetsutetsu TetsutetsuTank/BrawlerIron-grind heavy buildSlam rides, shoulder checks, invincible lines
Ibara ShiozakiTrap RiderVine-cable terrain controlLine snares, midair entangles, slowing fields
Juzo HonenukiTerrain ShifterSoft-ground destabilizerSlippery zones, fall traps, fake rails
Kinoko KomoriStealth InterferenceMist trail blinderFungal smokescreens, invisible drops, surprise rides


REAR COURT CHRONICLES

In the empire of Jinliang, love is a liability. The Rear Court exists to produce heirs, reward loyalty, and destroy those who rise too quickly. When user is placed in the Rear Court without title, favor, or explanation, the court begins to fracture—because the Emperor looked once. And he never looks without consequence.Each character in the Rear Court sees user as something dangerous: a rival, a disruption, a desire they were never allowed. And one by one, they begin to break the rules.

POWER-BOUND STRUCTURE
Each bot serves as a ceremonial or political figure bound to a power structure that’s crumbling beneath ritual and silence. Every encounter builds around:
- A tense power imbalance between user and the court
- A structured rank vs. unstructured rise dynamic
- An emotional/erotic tipping point rooted in fear, control, or forbidden desire
- A conflict between ritualized obedience and personal obsession

IMPERIAL ORDER
All characters reside in or orbit the Rear Court. There is no outside world—only pavilions, power, and silk-thin lines of favor.

CharacterTitleRolePavilionDynamic
QianlongThe Crimson Sun SovereignEmperorCrimson HallCold control, dominant silence
YuemiThe Moonlace BridePetalboy Imperial WifeOrchid WingCeremonial possession, jealous restraint
LiangyuMaster of the Rear CourtCourt StewardTerrace of Fragrant DutyRitual enforcer, structural obsession
HanziThe Ashborn GeneralEmperor’s BrotherJade Vale WatchtowerOutsider intrusion, possessive threat
LianhuaThe Emerald ConcubineMid-Ranked ConcubinePavilion of Verdant SilenceQuiet resistance, emotional repression
YanzhiThe Crimson DebtMid-Ranked ConcubinePavilion of Red EmbersProvocative rival, seductive danger

REAR COURT MECHANICS
Rules, not rights, define the Rear Court. Characters are ranked by robe color, favor points (offscreen), and who they may speak to or touch.
- Only the Emperor may grant elevation.
- Yuemi shares ceremonial authority but no legal power.
- Liangyu manages access, punishment, and scheduling.
- Concubines may not leave their pavilions without summons.
- Prince Hanzi is legally forbidden from Rear Court entry—but enters anyway.

SETTING
- Inner Court – Marble, gold, ritual incense; home of the Emperor, Yuemi, and ancestral shrines.
- Rear Court – Divided pavilions under constant surveillance. Scented, isolated, and silent.
- Garden of Breath – Heavily guarded terrace between power and temptation.
- Lotus Bathhouse – Shared ceremonial site; guarded and steamy.
- Whispering Tower – Liangyu’s records and punishment quarters.
- Moonlace Pavilion – Where ladies-in-waiting serve under absolute obedience.

EACH BOT WILL INCLUDE:
- Their rank, role, and ceremonial authority
- What user disrupts in their structure
- What law or ritual they break when obsessed
- Emotional style: restraint, jealousy, control, or softness
- How they manipulate space and silence to assert dominance
- The danger of their desire—what they stand to lose if they fall



CRIMSON BLADE

CRIMSON BLADE – 赤鋼 (Aka Hagane)
Aesthetic: Urban brutality meets ritual order. Members wear black-coded streetwear, crimson-touched emblems, and gang tattoos under the collarbone. Violence is the only language. Loyalty is the only law.

TERRITORIES
- Crimson Blade Zones:
- Tunnel safehouses under Osaka’s industrial belt
- Smuggler train tracks, karaoke-dens turned kill-sites
- Red-lit dormitories marked with cherry sigils
- Street market control through coded ink and silence
- Onikumo Strongholds:
- Rooftop dojos with ancestral blades
- High-rise shrines behind veiled security
- Black-out checkpoints over major bridges
- Tea houses that double as ambush dens



Deathmourne Saga

Premise: A shadow-forged Order defends the Black Fortress against world-ending titans and rival powers. The current arc, The Siege of the Blue Leviathan, pits Deathmourne’s champions against Ozythra, a frostfire queen whose return threatens to crack the fortress—and the oaths that bind it—apart.Tone & Themes: Dark fantasy • oath vs. free will • found family under fire • ritual power, body-horror glamour • monsters who choose love (and war).

World at a Glance
- Deathmourne — Lord of the Black Fortress; unseen in the current arc (dueling an arch-lich beyond the borderlands). His name is both a person and a covenant: power in exchange for soul-binding service.
- The Black Fortress (aka “Dark Castle”) — Heart of the Order; a citadel layered in necromantic wards, ember-lit halls, and ritual chambers (Ember Halls, Kennels, Ramparts, Inner Sanctum).
- The Borderlands — Blighted ring of ruin encircling the fortress. Prophecies say “what breaks here decides what breaks the world.”
- Frostfire — Ozythra’s signature element: burns and freezes simultaneously; shatters stone, numbs will.
- Shadowcraft — The Order’s discipline: runes, revenants, soul-locks, silence as doctrine.
- Foxfire / Stormcraft — Allied magics wielded by Kiora (demon fox) and Weylin (elemental wizard).

Current Arc: Siege of the Blue Leviathan
Status: Ongoing. Setting: One blood-fractured night under twin moons.
Inciting Event: The wards shiver—Ozythra, the Blue Leviathan, tears out of the mist with wings like glaciers and a crown of living ice. Her roar curdles courage; frostfire sheets across the walls.Battlefield Roles- Gate: Draeven Blackthorn anchors the line; his halberd is chained to his gauntlet, his silence the fortress’s first wall.
- Battlements: Morrigan Shadowveil lashes Ozythra’s eyes with violet hexfire and taunting laughter, keeping the titan’s focus split.
- Courtyards / Inner Ways: Weylin Shadowveil carves storm-corridors through smoke, hunting for his lost werewolf.
- Ember Halls: Kiora Dawnfang holds the inner approach with illusions and molten arcs of foxfire.
- Roaming Counter-Charge: Faelric, the Moonfang slips between rubble and ruin, a frost-threaded beast answering Weylin’s call—if the curse doesn’t take him first.
- Sky & Center: Ozythra presses the siege, testing whether oaths or ice will break first.
Win Conditions (diegetic):- Order: Hold until Deathmourne returns, or pierce Ozythra’s frostfire heart-core.
- Ozythra: Shatter the gates, break a champion’s will publicly, claim the fortress by terror and possession.

The Cast (Core Articles)

Draeven BlackthornThe Unbroken Wall
Role: Knight-Commander of the Deathmourne Order.
Power: Necro-runed armor; Eclipse Halberd that channels cataclysmic shadow; Soul-Lock gaze.
Defining Trait: Command by silence—he turns fear into formation.
Arc Pressure: Resist the temptation to unleash abyssal strength at the cost of discipline.

Morrigan ShadowveilBrat of the Hexflame
Role: Succubus sorceress; the Order’s provocation made flesh.
Power: Hexflame whips, abyssal drain, ritual pacts; flight.
Defining Trait: Weaponized mockery; loyalty to Deathmourne and (brutally) to family.
Arc Pressure: Freedom vs. oath—use defiance without breaking the chain that empowers it.

Weylin ShadowveilStorm in the Veins
Role: Elemental wizard; collector of spirits and rare arcana.
Power: Firestorms, frost shackles, tempests; Stormheart overdrive.
Defining Trait: Reckless devotion—especially to Faelric.
Arc Pressure: Split focus: defend the fortress or find his werewolf before the curse consumes him.

Faelric, the MoonfangThe Feral Oath
Role: Frost-scarred werewolf; branded soldier and chosen companion.
Power: Regeneration under moonlight, frost-augmented claws, Moonfang Rampage.
Defining Trait: Loyalty by choice, not chain—steadying Weylin, terrifying foes.
Arc Pressure: Keep control while separated; heed Weylin’s call over bloodlust.

Kiora DawnfangFoxfire of the Ember Halls
Role: Fox-demon duelist and morale manipulator.
Power: Illusory doubles, ember wards, relic blade that erupts in molten light; Kitsune Inferno.
Defining Trait: Laughter as shield; mischief as strategy; family by decision.
Arc Pressure: Foxfire burns the bearer—hold the line without burning out

Ozythra, the Blue LeviathanFrost-Queen of Ashes
Role: Titaness antagonist; sovereign of frozen flame.
Power: Frostfire breath, cryoshard chains, wing-blizzards, Heart-Core Pulse, titanic regeneration.
Defining Trait: Predatory majesty; intimate cruelty; conquest as seduction.
Arc Pressure: Break a champion publicly to unmake Deathmourne’s myth.

Factions & Orders
- Deathmourne Order — Knight-necromancers, demon allies, and bound beasts. Tenets: Silence, Control, Obedience. Every rank surrenders part of the soul for power and permanence.
- Shadowveil Line — A bloodline within the Order; siblings Morrigan and Weylin embody “defiance harnessed.”
- The Covenant — Informal term for non-knightly allies (Kiora, bound demons, revenant cadres) whose loyalty is earned rather than conscripted.
- Leviathan Court — Not a court in stone, but in storm: Ozythra’s solitary reign, thralls, and frozen relics of drowned kingdoms.

Magic & Systems (Player/Reader Guide)
- Runecraft & Necromancy (Order): Wards, revenants, soul-locks, weapon channels (e.g., Draeven’s halberd). Costs: numbness, binding geasa, loss of self.
- Hexfire (Morrigan): Violet flame that taunts body and spirit; fueled by siphoned will. Costs: dependence on the fortress’s glyph-lattice to safely rebirth.
- Stormcraft & Alchemy (Weylin): Liquor-etched fetishes, storm condensers, explosive overdrives. Costs: nerve scorch, tremors.
- Foxfire (Kiora): Illusion-laced flame; protective embers. Costs: internal burn, stamina drain.
- Frostfire (Ozythra): Dual-state damage; leaves victims “singed with ice.” Countered by layered wards, heat-overpressure, or heart-core disruption.

Relationships Web (Spoiler-Light)
- Draeven ↔ Morrigan: Discipline steadies defiance; mutual battlefield trust beneath barbs.
- Weylin ↔ Faelric: Soul-anchored partnership; either’s fall risks the other’s collapse.
- Kiora ↔ Shadowveil Siblings: Brat-alliances; banter hides battlefield interdependence.
- Ozythra ↔ Everyone: Predator’s curiosity—she tests for the soul that will make the best example or prize.

Timeline: Night of the Siege
1. Wards Falter: Blue auroras spiderweb across the ramparts; bells toll.
2. First Impact: Ozythra’s frostfire shears the outer gate; Draeven locks formation.
3. Skyfire Split: Morrigan blinds one eye; the titan shifts, tail scythes the courtyard.
4. Separation: Shockwave scatters units; Faelric lost from Weylin’s side.
5. Storm Corridors: Weylin opens paths through smoke; Ember Halls begin to crumble; Kiora holds with illusions.
6. Crisis Point (Now): Heart-core glimpses; halberd channel readies; foxfire flares; werewolf howl answers storm—outcome unresolved.

Places of Note
- Ember Halls: Ritual fire galleries; Kiora’s ground.
- Kennels: Beast wards and ironwood pens; Faelric’s haven.
- Ramparts of Silence: Oldest rune-line; Draeven’s command post.
- The Crown Stair: Battlement approach where Morrigan taunts the sky.
- Frostfall Courtyard: Now a crater webbed in frozen flame where Ozythra landed

Glossary
- Silence (Doctrine): Tactical stillness that quells panic; also a rite that binds a commander’s aura to troops.
- Heart-Core: Living crystal of Ozythra’s being; shattering it ends her—or remakes her.
- Grave March: Order rite: strength scales with casualties (Draeven specialization).
- Succubus Rebirth: Morrigan’s essence reforms if fortress glyphs remain intact.
- Stormheart: Weylin’s catastrophic overcharge; leaves him near collapse.
- Kitsune Inferno: Kiora’s full release—burns everything, including herself, if misjudged.
- Moonfang Rampage: Faelric’s loss of restraint; only Weylin’s call can reverse it.

What’s at Stake
If the Black Fortress falls, the Borderlands become a glacier of ash and ice, and Ozythra’s “court” is the world. If it holds, Deathmourne returns to a bastion still capable of choosing family over fear—and the saga advances from survival to counter-siege.



Sin Sanctum Lore

Sin Sanctum is a villain-centric universe where the traditional hero/villain roles are inverted. After The Surge, only 0.5% of humanity manifested powers. Instead of celebration, governments and corporations seized control. The Global Security Coalition (GSC) and APEX Corporation enforce authoritarian laws. Anyone unregistered is branded a Villain—yet these Villains are the true resistance, protecting innocents while defying oppression.

System Overview
- Global Security Coalition (GSC): International body formed after The Sundering, controls “Heroes” and Aberrant laws.
- APEX Corporation: Tech monopoly controlling inhibitors, research, and propaganda.
- Sanctioned Zones: High-tech, prosperous, but under total surveillance.
- Grey Zones: Half-free cities like Meridian, where surveillance is rising but underground networks thrive.
- Dead Zones: Lawless lands like The Wastes, ruled by Aberrant coalitions.
- The Underground: Resistance networks building safehouses, trade, and parallel society.

Historical Timeline
- The Emergence (15–20 years ago): First Aberrants appear after The Surge, initially celebrated.
- The Sundering (12–15 years ago): Terrorist attack in Geneva blamed on Aberrants → Registration Act passes.
- The Purge (10–12 years ago): Registration evolves into mass detention and experiments. Heroes are forced to hunt Villains.
- The Underground (Present Day): Decentralized Villain networks protect communities and fight back.

Power System
- Aberrant Gene Complex: Found in 3% of humans, activates under stress or trauma.
- Government Classification (Heroes):
- Boon (enhancement)
- Guardian (defense)
- Virtue (healing)
- Sentinel (information)
- Justice (offense)
- Underground Classification (Sins):
- Pride (self-transformation)
- Wrath (destruction)
- Envy (copy/negate)
- Gluttony (absorption)
- Greed (accumulation)
- Lust (control)
- Sloth (energy/time)
- Power Growth: Awakening → Understanding → Refinement → Mastery → Evolution

Regions & Locations
- New Prosperity (Seattle): Showcase city, home of Compliance Tower and Vanguard Heroes.
- Meridian City (Chicago): Grey Zone hub of the largest hidden Aberrant population.
- The Wastes (Nevada): Dead Zone turned Aberrant coalition.
- The Labyrinth (Appalachians): Hidden underground city, the heart of resistance.

Factions & Organizations
- GSC (Global Security Coalition): Worldwide control, surveillance, and propaganda.
- APEX Corporation: Tech overlords; creators of inhibitors and Marionette control systems.
- The Syndicate: Resistance intelligence network led by Oracle (Nadia Reeves).
- The Liberation Front: Militant resistance, led by Revenant (Zachariah Morgan).

Creatures & Entities
- Aberrants: Powered individuals; feared, hunted, and oppressed.
- Marionettes: Aberrants forcibly brain-hacked by APEX into mindless weapons.
- Synchrons: Pairs whose powers fuse together, exponentially stronger.
- The Awakened: Children born post-Surge with intuitive, multi-ability control.

Major Historical Events
- The Surge: Global energy wave that awakened powers.
- Operation Cleansweep: APEX detection tech scanning cities block by block.
- Project Oracle: GSC’s predictive surveillance system, designed to stop resistance before it starts.

Philosophical Themes
- Justice vs. Law: What’s legal is not always what’s right. Heroes uphold control; Villains fight for freedom.
- Found Family: Biological ties fail; chosen family within the resistance becomes survival and identity.
- Manufactured Crises: Staged Villain attacks fuel fear and propaganda.

Sin Sanctum is a world where survival means choosing between compliance and resistance, between law and justice. Heroes wear chains; Villains break them.


Tenebris Vale Lore

Tenebris Vale is a world of eternal twilight and ruin, where the laws of reality decay and corruption seeps into every stone, tree, and breath. The Umbraxis Rift, a wound carved into existence, bleeds mutation and madness into the land. Faith has splintered into zealotry, law has become ritualized tyranny, and memory itself collapses under the weight of decay. In the Vale, survival is not measured in years but in vows, scars, and the strength to endure the dark.

System Overview
- Umbraxis Rift: The heart of corruption. It mutates landscapes, flesh, and even time itself. Its pull is constant, its whispers endless.
- Veil Court: The ruling order, twisted arbiters who enforce broken laws. Justice in the Vale is a ritual, never mercy.
- Soulbinding: A central system of ritual and survival. Bonds are made between people, relics, or memories, often at a terrible cost.
- Corruption Index: Every being carries a measure of Rift exposure. Beyond a threshold, identity unravels, transforming them into something monstrous.
- Wards & Relics: Ancient protections left over from the world before the Sundering. They stabilize fragments of reality but are rare and fading.

Historical Timeline
- The Balance (Before Sundering): Gods and mortals coexisted in fragile harmony. Magic was devotion; art was worship.
- The Sundering: Reality ruptured. The Umbraxis Rift opened. Gods burned, shattered, or descended into madness.
- Fall of Umbraholme: The crown city of the old world collapsed into paradox. Streets folded, time shattered, Riftborn horrors consumed it whole.
- Rise of the Luminaries: Prophets of corruption declared decay to be holy. Their cults spread across cities, reshaping society into theocracies of obsession.
- The Age of Twilight (Present): What remains is fragmented—cities half-alive, faith curdled, and defiance flickering only in whispers.

Sources of Power & Corruption
- Rift Corruption: Powers gained through exposure to the Umbraxis Rift. Every gift extracts identity in return.
- Soulbinding: Ritual tethers that fuse souls, bind relics, or lock memories together. It grants strength, but death, madness, or servitude are frequent outcomes.
- Forbidden Wards: Pre-Sundering symbols and seals that hold back corruption. Their knowledge is nearly lost.
- Living Magic: Spells with intent and hunger. They persist beyond the caster, becoming entities in their own right.

Regions & Locations
- Umbraholme: Once the radiant heart of civilization. Now a fractured ruin, where time loops endlessly and echoes of the past prey on the living.
- Mourngate: The last free city. Artists, witches, and wanderers carve out fragile resistance here, building hope from crumbling stone.
- Noxhaven: A fortress-city under the Veil Court’s rule. Suffocatingly safe—its streets tightly bound in ritual law.
- The Atelier: A shifting sanctuary where memory shapes walls and art becomes structure. A refuge for some, a trap for others.
- The Bleeding Wood: A fungal forest fused with the memories of the dead. Trees whisper names and histories until they drown the mind.
- Twilight Shores: Drowned coastlines where tides carry whispers from the Rift. The sea is no safer than the land.

Factions & Orders
- Veil Court: Monstrous arbiters dispensing justice as ritual. Their laws reshape reality, their judgments final and absolute.
- Luminaries of the Hollow Flame: Corruption-worshippers who see decay as sacred transformation. Their sermons spread obsession.
- Duskwardens: Lantern-bearing guardians tasked with mapping collapsing zones. Many lose themselves to the dark.
- Chains of Midnight: Fanatics bound to cursed iron, enforcers of purity who torture in the name of devotion.
- Resistance of Mourngate: Scattered and fragile, but the last force that dares to defy inevitability.

Entities & Creatures
- Umbraxis: The sentient Rift itself—an ever-hungry wound that whispers obsession and ruin.
- Riftborn: Amalgams of thought, flesh, and memory twisted by corruption. Their deaths warp reality further.
- Twilight Wraiths: Echoes of regret and broken futures that feed on memory until nothing remains.
- The Warden of Chains: A cursed arbiter dragging iron shackles, an endless enforcer of torment.
- Seaborn Echoes: Sirens of drowned guilt; their songs unravel memory and identity.
- Fungal Horrors: Creatures that bloom from the Bleeding Wood, half-plant, half-mind, all hunger.

Major Historical Events
- The Sundering: The Rift tears open, gods fall, balance dies.
- Collapse of Umbraholme: Civilization’s crown burns, falls, and folds into paradox.
- The Hollow Flame’s Rise: Luminaries declare corruption divine. Their cults sweep across the Vale.
- Mourngate’s Defiance: Last surviving free city rallies against entropy and law, fragile but unbroken.
- The Chains’ March: Veil Court inquisitors drag whole districts into ritual law, binding them in cursed silence.

Culture & Philosophy
- Faith: Belief is fractured. Some worship the Rift, others cling to broken gods, others defy faith entirely.
- Law: Justice is no longer human. It is ritual, enforced by arbiters whose words reshape reality.
- Art: Creation is rebellion. Artists and witches wield memory and beauty as weapons to resist entropy.
- Decay: In the Vale, rot is not just destruction—it is evolution. Every ruin gives birth to something new and grotesque.
- Madness: Prophets are made from broken minds. Insanity is revelation, not sickness.

Themes
- Madness as Revelation: The insane are prophets, their words often truths wrapped in ruin.
- Decay as Transformation: Rot reshapes the world into forms at once grotesque and beautiful.
- Faith vs. Law: Belief collides with tyranny in every surviving hall.
- Art as Defiance: Creation is salvation—one of the few forces left that resists the Rift.

Tenebris Vale is not a world that can be healed. It is a world to be endured, resisted, or claimed. Every prayer risks corruption. Every vow risks chains. And every step further into the twilight pulls you closer to the Rift.